Ahri's unqualified thoughts #15
Random articles, quotes, videos, musings. Easy to consume content: 1 quote, 1 tweet/storm and 1 article/video.
In today's edition, we will be discussing 0xMahjong's mint and game, as well as delving into the history and process behind one of Zelda - Ocarina of Time's most renowned songs.
1 quote
"Talk to people about themselves. Talk to people about themselves and they will listen for hours" Disraeli
1 tweet/storm
Yesterday, when I visited OpenSea's page, I was surprised to find 0xMahjong as the leading trending collection. Shortly after, I came across an enlightening thread by user MarioMCP that covers various aspects of the 0xMahjong ecosystem, including:
Their funding
UI/UX
The game itself and its different modes - a surprising Auto-battler for instance
The in-game token - spoiler alert: it's a stablecoin!
Interestingly, a few years ago, I had the desire to learn Mahjong and discovered that many online platforms featured waifus/husbandos as characters. It's amusing to note that this web3 version follows the same pattern—some things never change!
I am definitely keeping a close watch on both the game and its ecosystem, as the token choice is particularly intriguing, and might help solve one of my biggest gripes with gamefi.
1 article/video
In this incredible video, Save Data delves into the process that led Koji Kondo, the talented creator behind Mario/Zelda and various other Nintendo soundtracks, to find inspiration in Spanish flamenco for the Gerudo Valley Theme in Ocarina of Time. This decision had a significant impact on the tone of the subsequent sequels.
The video also delves into the Gerudo aesthetic and provides a captivating history lesson, drawing parallels between Muslims and Christians in Europe and the Middle East.
It's truly fascinating to watch!
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