Ahri's unqualified thoughts #31
Random articles, quotes, videos, musings. Easy to consume content: 1 quote, 1 tweet/storm and 1 article/video.
In today's edition, we're featuring a tweet about L2 chains competing with L1 for TVL, and a video from a16z games & CCP’s CEO talking about the famed Eve Online MMO.
1 quotable thingy to look brilliant in your next young socialites’ meet-up
“Love and kindness are never wasted. They always make a difference. They bless the one who receives them, and they bless you, the giver.” —Barbara De Angelis
1 tweet/storm to keep you up to date
Twitter user wacy_time1 shared an interesting tweet about L2s that have entered the top 10 in TVL rankings.
Arbitrum, Optimism, and Base have achieved this, whereas Linea, Mantle, Starknet, zKsync, Scroll, and Polygon zKEVM remain strong contenders.
Worth noting that of the four platforms highlighted in the image, two have already distributed tokens to early users- or rather farmers, let’s be honest. There's heavy speculation that the remaining L2s without tokens will eventually conduct an airdrop.
I need to dig a bit more into the impact of airdrops on TVL - I am sure there is a Dune dashboard somewhere.
1 article/video to discover something new, maybe
In an interview with A16z Games, Hilmar Pétursson, the CEO of CCP Games, discusses MMO design insights garnered from two decades of EVE Online's success. The game boasts an incredibly complex economy, both in-game and externally.
Key takeaways :
Manual intervention has been sometimes necessary in the game to address issues with mineral distribution and asset exploitation.
Players have found ways to exploit deterministic patterns in the game, leading to disruptions in the economy through war.
Making the game more like nature by allowing resources to regenerate and deplete in surprising ways is discussed as a potential solution.
The scarcity of resources and the importance of technological innovation, demonstrated by oil extraction, is mentioned.
Introducing probabilistic outcomes and an energy-based material economy is suggested to enhance gameplay and combat bot usage.
Creating a world with deeply interesting properties in the game is seen as a challenging but worthwhile pursuit.
New technologies and design techniques have the potential to shape the future of the game.