Ahri's unqualified thoughts #34
Random articles, quotes, videos, musings. Easy to consume content: 1 quote, 1 tweet/storm and 1 article/video.
In today's edition, we're featuring a tweet mentioning the situation in NounsDAO, and an article about the much-awaited Assassin’s Creed Mirage.
1 quotable thingy to look brilliant in your next young socialites’ meet-up
"It is not only what we do, but also what we do not do, for which we are accountable." - Moliere
1 tweet/storm to keep you up to date
Hunter Solaire, whom I recommend following, highlighted the Nouns DAO situation. Once celebrated as a beacon of a thriving DAO, it's now facing turmoil.
TLDR: Nearly 40% of Nouns DAO members are exiting and seeking refunds due to controversial proposals. Additionally, while some members profit handsomely, others entered the DAO at 4/5 times the current price.
Interesting to follow, and see that after all, people end up looking for themselves, and themselves only. Who would have thought, huh…
By the way, have I mentioned that I'm very skeptical of DAOs?
1 article/video to discover something new, maybe
Assassin's Creed Mirage is set to launch in less than a month, arriving on October 5th for Xbox Series X/S, Xbox One, PS5, PS4, and PC.
I'm quite pleased that the game appears to be returning to its original formula. While the series received a breath of fresh air with Origins, Odyssey, and Valhalla, it seemed to have strayed too far from its roots. I'm all for innovation and new ideas in games, but in this case, it felt like it had become just another Action RPG with an overwhelming amount of content. I loved Origins and was highly excited for Odyssey (as a big Greek Mythology fan), but the storytelling fell short for me. Valhalla, despite its stunning visuals on PS5, didn't manage to engage me either.
Today, the game's previews are out, and it seems like everyone agrees that it's going to be fantastic.
Here's a summary of GameSpot's preview:
Assassin's Creed Mirage marks a return to the franchise's original, more compact formula, reminiscent of the early games - my favorite remains Unity.
The game is situated in 9th-century Baghdad and features social stealth, a smaller map, and a single protagonist.
While it retains some RPG elements, they are more modest compared to recent entries, with no branching dialogues or extensive skill trees. The game prioritizes stealth and social stealth, with the protagonist, Basim, being less proficient in open combat.
Mirage introduces non-linear assassination missions, akin to the "Black Box" missions from Assassin's Creed Unity, providing players with various approaches to objectives and promoting strategic thinking.